Here is a few character sketches. I wanted to go for a small, kind of happy minor. Becuase when I think of a minor what comes to mind is a small, fat, happy little man with a kind of dwarf feel to it. Whenever I think of it a dwarf pretty much comes to mind, so Ive tried to addapt that into my character. Also I wanted to go for a similar design to the people out of a game I used to play called 'The Settlers 7' the game is a stratagy based and graphically intensive.
Here is a first little sketch of what my game is going to roughly look like. The game is about catching all the little gold pieces burried in the ground. Im not sure yet whether to give it a time limit, or to have some sort of monster/ pixie/ bug kind of thing which will try and stop you from getting the gold pieces.
Settlers 7
Settlers 7 is a strategy game where you have to build up your empire from the ground up to fight off your enemys. The objective of the game is to capture something called victory points which are located all around the map, or you defeat your oponent.
A lot my games ideas have come from this game because I really like the way this game looks, even though its cartoony it still looks really nice. Also I relly like how the characters look in this game, so Ive tried to adapt that into my characters.

Game Screens
Here is a main menu I put together using photoshop. I got a photo of a tin mine from google because there were no mines where we were taking photos. I then applied the palette knife filter to make it more like a painting. I think made the titles using the text tool, then underneath the text I placed a rectangle then used a bevel on it.
Here is a slightly more developed game screen. I waneted to work more on the tunnel as well as the outside. so i tried to put some sort of light inside the tunnel to make it a little more interesting, I also might try to put some more detail in the layers of the earth. But my main objective for the game is to collect all the coins and place them in the cart before the time runs out. When they've all been collected the player will then advance to the next level.
Here is some level design ive been working on. I wanted to try and take the player deaper into the cave and explore some more of whats underground and maybe have the ending where the player leaves the mine.






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